Code: | Result: |
rosebud | 1000 Simoleons |
hist_add | Add new family history stat to the current family |
write_destlist | Appends the route destination list to AllRoutes.txt every time a route is found |
auto_level | Architecture tools automatically set the level as needed |
import <FAM file> | Automatically import and load indicated FAM file |
house <house number> | Automatically load indicated house, no questions asked |
prepare_lot | Check and fix required lot objects |
flush | Completely flush app to VM file when running Windows NT |
crash | Crash game |
water_tool | Create moat or streams |
shrink_text <font_size> <text> | Create shrunk_text_#.bmp files |
edit_char | Create-a-character mode |
interests | Display personality and interests |
draw_all_frames off | Draw all animation frames disabled |
draw_all_frames on | Draw all animation frames enabled |
draw_origins | Draw colored dots at each person's origin |
core_dump | Dump entire memory to core_dump_[date:time].txt |
dump_happy | Dump selected person's most recent list of scored interactions to a file |
dump_mc | Dump selected person's motive contribution curve to a file |
debug_social | Enable debug flag to show outcome choice dialogs for social interactions |
sim_log end | End sim logging |
cht <filename> | Execute "file.cht" file as a list of cheats |
draw_floorable off | Floorable grid disabled |
draw_floorable on | Floorable grid enabled |
assert | Force an assert for testing |
log_animations | Log animations in the event log window |
map_edit off | Map editor disabled |
map_edit on | Map editor enabled |
move_objects on | Move any object |
tutorial off | No tutorial object generation when tutorial house is loaded |
browser_failsafe | Prevent web browser crashes |
preview_anims off | Preview animations disabled |
preview_anims on | Preview animations enabled |
tile_info | Programmer stats |
quit | Quit game |
#import | Read in behavior tuning constants from Tuning.txt |
rebuild_cp | Rebuilds entire control panel/UCP from scratch |
refresh_faces | Refresh the BMP_ resources for all people whose IFF files are writable |
refresh_textures | Rematch dependent textures and regenerate bitmaps for all user characters |
restore_tut | Restore tutorial |
rotation <0-3> | Rotate camera |
route_balloons off | Routing debug balloons disabled |
route_balloons on | Routing debug balloons enabled |
fam_test <opcount> | Run series of random operations on unhoused families |
save | Save currently loaded house |
history | Save family history file |
plugh | Say "plugh" |
porntipsguzzardo | Say "porntipsguzzardo" |
xyzzy | Say "xyzzy" |
draw_routes on | Selected person's path displayed |
draw_routes off | Selected person's path hidden |
log_mask | Set event logging mask |
autonomy <1-100> | Set free thinking level |
sim_speed <-1000-1000> | Set game speed |
edit_grass <number> | Set grass change value |
grow_grass <0-150> | Set grass growth |
lot_size <number> | Set lot size |
sim_limit <milliseconds> | Set maximum milliseconds to allow simulator |
set_hour <1-24> | Set time of day (unpatched game version) |
bubble_tweak <z offset value> | Set z offset for thought bubbles |
<directory path> | Sets the neighborhood directory to the path |
lot_border <tl> <tr> <bl> <br> | Sets up the borders of the lot with non-editable flag. Requires rotation |
allow_inuse | Sets whether menu items appear for in use objects |
memview | Show memory view window in debug builds of the game |
sim_log begin | Start sim logging |
swap_houses <house number> <house number> | Swap the two house files and updates families |
sweep off | Ticks disabled |
sweep on | Ticks enabled |
tile_info on | Tile information displayed |
tile_info off | Tile information hidden |
visitor_control | Toggle allowing visitors to be controlled using the keyboard |
report_assets | Toggle assets report |
auto_reset | Toggle automatic object reset feature |
sim_peek | Toggle calls to PeekMessage within sim loop |
cam_mode | Toggle camera mode |
all_menus | Toggle display of unavailable interactions in person control menus |
music | Toggle music |
obj_comp | Toggle object compression in save file |
quats | Toggle quaternion transformations |
sound_log | Toggle sound log window |
sound | Toggle sounds |
html | Toggle web page creation |
reload_people | Total reload of people skeletons, animations, suits and skins |
soundevent | Trigger sound event |
write_routes | Write out an RTE file every time a route is found |
#export | Write out behavior tuning constants to Tuning.txt |